Showing posts with label RPG News amp; Previews. Show all posts
Showing posts with label RPG News amp; Previews. Show all posts

July 5, 2012

Iron Kingdoms RPG Gains Steam

Anyone who has been following the news announcements coming out of Privateer Press for the past year knows that this product was finally finished and ready to see the light of day.  Today, it seems like this is more official than ever.  Privateer Press officially added its Iron Kingdoms Core Rules book to the Upcoming Products section of the website.

As the Summer Release (Read: Gen Con) draws near, I find myself equal parts curious and exited to see what the developers have come up with.  I'm sure many of you are aware that the Iron Kingdoms is the fictional world where the widely successful tabletop wargames Warmachines and Hordes are set.  Before that though, it was also one of the flagship third party settings for Dungeon & Dragons 3rd Edition.

My group was involved in a highly memorable Iron Kingdoms campaign using the D&D 3.5 rules.  For the most part it was a great time.  The world always felt alive and we were always one step away from political intrigue, military conflicts, memorable NPCs, and glorious amounts of Warjacks and Monsters to fight.

Mechanically though, D&D 3.5 was never the most exciting for me and it showed some of its weakness through the Iron Kingdoms setting.  Whether it was the overly-complicated mechanika crafting rules or just outlandish handling of prestige classes, each session left me liking the mechanics of the game less and less.  It felt like core concepts to the fiction, like how badass Warcasters are, were simply forced into the rules using the guidelines of D&D.  Something always felt "off."

As we all know, D&D 3.5 has gone the way of THAC0 and retired to the halls of forever where it will party hardy until it is called again for the countless Edition Wars that are bound to spring up.  And with it, IKRPG was left without a marketable system to be its backbone.

Privateer Press could have gone the way of Pathfinder and kept on chugging along with the old rules but they decided to spend the last few years making their own system.  The previews say that the mechanics were born from and heavily inspired by the system that is found in Warmachine and Hordes.

The full blurb reads as follows:
This essential full-color guide to the award-winning Iron Kingdoms setting equips you with:

  • A robust, elegant rules system crafted especially for the world of the Iron Kingdoms. This system builds upon the rules foundation of the critically acclaimed WARMACHINE and HORDES miniatures games to meet the complex needs of a roleplaying game.

  • Rules for character creation and advancement that let you take on the role of iconic Iron Kingdoms characters like fell callers, field mechaniks, gun mages, warcasters, and more.

  • Details on diverse playable races: humans, gobbers, Iosans, Nyss, ogrun, Rhulfolk, and trollkin.

  • Crafting systems that enable you to explore the mysteries of mechanika and alchemy.

  • A comprehensive overview of life in the Iron Kingdoms and the history of western Immoren.


 

I think this is a really interesting choice.  First, it gives a stepping stone to all the wargamers that are familiar with the other game lines a place to start.  Second, it could easily be a fun and still very tactical system for combats and encounters.  This is something that I can really enjoy when the system is deep enough to add lots of character choice but also resolves quickly so combats don't take 4-5 hours of a session.

What will truly be interesting is if there is any cross over between the two games.  Can we stat up our characters and use them as Solo's for a friendly game of Warmachine?  Can we "borrow" some of the mechanics to bodge together some kind of "campaign" system to use for Hordes?  I could live without heavy cross over, at least at the outset.  What I really hope is that we get a system that matches the power level and feel that has become the identity of the Iron Kingdoms.

June 19, 2012

Dungeon World: Kickstarting My Heart

Ok.  I have a confession to make.  I have yet to back anything on Kickstarter.  I know, I know.  I'm not supporting all the great Board Game, RPG and Video Game projects that are being made.  I'm missing out on all of those cool Backer rewards.  Trust Me!  I've wanted to.  My greatest failure was actually forgetting, FORGETTING to back Shadowrun Returns.

All of this is about to change.  I've stumbled on a project today that really sings to my latest interest.  Old School Fantasy Adventuring.  I've been reading the most excellent Dungeon Crawl Classics and it really has me longing for a return to form for my Fantasy RPGs.



Enter Dungeon World.

Dungeon World promised to combine modern rules with old school style.  I heard about this what seems like ages ago.  A rules hack for Apocalypse World which emulated old school D&D as opposed to the dark and deviant setting that is standard for the game.  Apocalypse World is supposed to have some good mechanics backing it.  Stuff that ties characters together and rules that don't get in the way.  From what I understand it has many "Indie" RPG mechanics.

Fast forward to now and Dungeon World is already well past being funded.  In fact, it is currently 1,281% Funded.  Yea.  They overshot the goal that much with over a week to go.

So I'm going to throw in my $5 at least.  For that price you get the PDF and PDF copies of the exclusive Kickstarter Backer supplements.  At that price point I can't help but give in to curiosity.  For those that want a little more there are tons of other backer levels that include softcover and hardcover books.  All of which are priced nicely.

The game will operate under an open Creative Commons license as well.  The developers want it to inspire others and let them run amok with what they have created.  I think this is a great approach as it is even more open than the typical OGL.

Modern Mechanics + Old School Style + Great Art + Great Price.  I'm on board.

You still have 11 days to go.  Check it out.

June 13, 2012

Free RPG Day 2012

This Saturday, June 16 is Free RPG Day.  A day devoted to stopping in your Friendly Local Game Store to check out some demos, play some new games and grab some free stuff.  Each store is going to run things differently so be sure to find your local participant and see what events they have planned.


Some highlights for this years swag is Fantasy Flight's Only War intro adventure and adventures from Goodman Games, Paizo, Troll Lord Games and Wizards of the Coast.


Here's a full list of what is on offer this year:




  • Blue Panther
    Sample (1 per box), Dice Tower

  • Catalyst Game Labs
    Gold (10 per box), A Time of War: BattleTech RPG/Shadowrun Quickstart flipbook

  • Catalyst Game Labs
    Gold (10 per box), Cosmic Patrol RPG Quickstart

  • Chessex
    Silver, 4 Commemorative Dice For Store Owner

  • Columbia Games
    Platinum (15 per box), Harn setting material with world map

  • Dice Candies
    Sample (1 per box), Set of 6 chocolate polyhedral dice
    (Final shape of chocolate NOT guaranteed with delivery)

  • Eden Studios
    Silver (5 per box), Conspiracy X Quickstart & Adventure

  • Fantasy Flight Games
    Gold (10 per box), Warhammer 40K Roleplay Only War Adventure, "Eleventh Hour"

  • Gaming Paper
    Sample (1 per box), "Slavers of the Sunken Garden", Pathfinder Adventure

  • Goodman Games
    Silver (6 per box), Dungeon Crawl Classics RPG Quickstart & Adventure

  • Jon Brazer Enterprises
    Bronze (3 per box), Pathfinder, "Shadowsfall: Temple of Orcus"

  • Louis Porter Jr. Design
    Bronze (3 per box), NeoExodus Pathfinder Adventure

  • OffWorld Designs
    Sample (1 per box), "Ask me about Free RPG Day" T-Shirt (XL) for employees.

  • Paizo
    Platinum (15 per box), Pathfinder Adventure, Dawn of the Scarlet Sun

  • Pamean Games
    Sample (1 per box), Brass & Steel Quickstart

  • Q-Workshop
    Gold (10 per box), Unique Dice

  • Troll Lord Games
    Sample (1 per box), Castles & Crusades Adventure

  • Wizards of the Coast
    Platinum (15 per box), D&D 4E Adventure, "Dead in the Eye"